No fish cards are used in this variation. Collect all the fish tokens in your team’s colors (it doesn’t matter which penguin gets which fish) and get both penguins to the “finish” box to win the game. Make teams of 2 penguins (operated by 1 or 2 players). With 6 or more players, double up on the catchers and halve the number of rounds to keep things moving. Our kids love to try the layouts with sliding boxes that can be moved on every turn. It can also act as an expansion! Join both games together to create larger layouts and play with up to 8 players. Players count up all the fish on their cards (both face up and face down), and the highest score wins! IceCOOL 2 as an Expansion to IceCOOL That’s a lot of game!īut that’s not all! You don’t have to play IceCOOL 2 by itself. The game ends when there have been as many rounds as there are players each player should have been the Catcher for 1 round. Make fish collection harder for your opponents – or easier for yourself! Game End Redeem 2 fish cards with value 2 to move ANY fish token to a different doorway (even one that normally wouldn’t hold fish) – as long as the penguin of that color is not in the room with that new door.
The most interesting new ability is “two fish, move fish”. Announce the type of trick shot before taking your turn if you are successful, turn over the card (you can’t use it again) and draw a new fish card from the draw pile. However, the value 1 cards now also suggest trick shots that you may attempt to gain more fish: jumping over a wall, pass through 2 doorways in a single flick, or bounce off a wall and then pass through a doorway. This is especially helpful for the Catcher, who can use them to end a round more quickly. As in IceCOOL, you may redeem (turn face up) 2 fish cards with value 1 to “ice skate” (immediately take another turn).
IceCOOL 2 adds new special abilities that can be activated based on the cards you have collected.